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Combo Mania - Ken movelist

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Combo Mania

*Ken*

"The all-american karate master!"

Control layout

Based on Street Fighter, with the light, medium, and fierce punch and kick attacks.

Intros:

The intro is the same as in USF4

Taunts:

Standing Normals:

Same standing normals as in USF4.

Crouching Normals:

Same crouching normals as in USF4.

Command Normals:

Left Knee Attack
→ + LK: Ken lifts left knee and thrusts it towards the opponent.
Inazuma Kick
→ + MK: Overhead axe kick with right leg.
Thunder Kick
→ + HK: Fierce overhead axe kick with right leg.

Air Normals:

Same air normals as in USF4.

Auto Doubles:

LP: LP animation, then Crouching LP

MP: MP animation, then Left arm uppercut

HP: HP animation, then Crouching HP animation

LK: Close LK animation twice

MK: MK animation, then Crouching MK animation

HK: Close HK animation, then HK animation.

Combo Breaker Animation:

Shoryuken animation

Throws:

Seoi Nage
LP+LK: Ken throws in opponent over the shoulder, can be cancelled halfway-through with a Shadow Move.

Special Moves:

Hadoken
↓↘→ + P: Throws famed fireball attack. Strength determines speed.

Shoryuken
→↓↘ + P: Ken's famed Anti-air uppercut.

Heat Fists
↓↙← + P: Ken does a left arm body blow with fists engulfed in fire. MP does left, then right fists, HP does left, right, then left fists.

Guren Senpukyaku
↓↙← + K: Ken's Flaming Tatsumaki, animation same as in Ken's Ultra 2 in Ultra Street Fighter 4. LK does 2 hit, MK does 3 hit, HK does 4 hits.

Ryusen Kyaku
→↓↘ + K: Ken leaps up and does an overhead kick with both legs sticking out like in CVS2. Can be used for Aerial recapture.

Special Moves Inside Combo *Linkers*:

Heat Fists
↓↙← + P: Ken does a left arm body blow with fists engulfed in fire. MP does left, then right fists, HP does left, right, then left fists.

Guren Senpukyaku
↓↙← + K: Ken's Flaming Tatsumaki, animation same as in Ken's Ultra 2 in Ultra Street Fighter 4. Light Linker does 2 hits, MK does 3 hits, HK does 4 hits.

Ryusen Kyaku
→↓↘ + K: Ken leaps up and does an overhead kick with both legs sticking out like in CVS2. Can be used for Aerial recapture.

Shadow Heat Fists
↓↙← + 2P: 5-hit version of the move

Shadow Guren Senpukyaku
↓↙← + 2K: 5-hit version of the move.

Shadow Ryusen Kyaku
→↓↘ + 2K: 5-hit version of of the move, can be used for aerial recapture.

Shadow Moves:

Shadow Hadoken
↓↘→ + 2P: 5-hit version of the move

Shoryureppa
→↓↘ + 2P: Ken's famed Shoryuken supermove, Shoryuken does 1-hit, another for 1-hit again, and another one for around 3-hits for 5-hits altogether.

Shadow Heat Fists
↓↙← + 2P: 5-hit version of the move

Shadow Guren Senpukyaku
↓↙← + 2K: 5-hit version of the move.

Shadow Ryusen Kyaku
→↓↘ + 2K: 5-hit version of of the move, can be used for aerial recapture.

Openers:

Left Knee Attack
Inazuma Kick
Thunder Kick
Hadoken (close range)
Heat Fists
Guren Senpukyaku
Ryusen Kyaku
Shadow Heat Fists
Shadow Guren Senpukyaku
Shadow Ryusen Kyaku

Linkers:

Left Knee Attack
Inazuma Kick
Thunder Kick
Heat Fists
Guren Senpukyaku
Ryusen Kyaku
Shadow Heat Fists
Shadow Guren Senpukyaku
Shadow Ryusen Kyaku

Enders:

Hadoken (Meter Gain ender)
Level 1 ender: 1-hit hadoken
Level 2 ender: Left leg roundhouse, 1-hit hadoken
Level 3 ender: Left leg roundhouse, 2-hit hadoken
Level 4 ender: Left leg roundhouse 2 times, 2-hit hadoken
Shoryuken (Damage ender)
Level 1 ender: 1-hit Shoryuken
Level 2 ender: 2-hit Shoryuken
Level 3 ender: 3-hit Shoryuken
Level 4 ender: 4-hit Shoryuken
Heat Fists (Juggle Ender)
Level 1 ender: Right arm standing uppercut
Level 2 ender: Jumping MP, then Right arm standing uppercut
Level 3 ender: Jumping MP, Crouching MK, then Right arm standing uppercut
Level 4 ender: Jumping MP, Crouching MK, HP animation, then Right arm standing uppercut
Guren Senpukyaku (Wall Splat ender)
Level 1 ender: Focus attack animation
Level 2 ender: HK animation, then focus attack animation
Level 3 ender: HK animation, Crouching HK animation, then focus attack animation
Level 4 ender: HK animation, MK animation Crouching HK animation, then focus attack animation
Ryusen Kyaku (Hard Knockdown Ender)
Level 1 Ender: Ryusen Kyaku
Level 2 Ender: Standing HK animation, Ryusen Kyaku
Level 3 Ender: Standing HK animation, Thunder Kick, Ryusen Kyaku
Level 4 Ender: Standing HK animation, Inazuma Kick, Thunder Kick, Ryusen Kyaku

Combo Trait:

Command normals in combos: You'll be able to use command normals replacing Auto-Doubles inside of combos by pressing the command provided, each linked to separate kick strength buttons.

Instinct Mode:

Animation: Ken stretches his thighs like in one of Ken's personal action 2(taunt 2) in USF4.

Ken's attacks have a fiery effect on them and increases chip damage as well as speed up his kick attacks.

Ultra Combo:

↓↘→ + PPP: A Flurry of punches and kicks and ending with a flaming shoryuken.

Ultra Ender:

Ken leaps forward and does a left leg downward kick that bounce the opponent from the ground and slightly into the air.

Ultimate Finishers:

Shinryuken
→↓↘ + PPP: Ken does his Ultra 1 animation like in USF4.
Shippu Jinrai Kyaku
↓↙← + KKK: Ken's Super move animation as seen in SFxT.

Time Over Win Pose:

Ken gives a thumbs up to the screen while saying "That's Right!"

Time Over Lose Pose:

Puts his hands on his waists and bows down in defeat.

Victory Pose:

Ken does his win pose from USF4 while saying "Challenge me after some practice!"

I'm back uploading more movelists, this time another entry in the Combo Mania project, featuring Ken from Street Fighter, Ryu's best friend and rival. Hope you mates enjoy!

Ken is belonged to Capcom
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Azmodan0210's avatar
Ken Masters ftw yo!