Combo Mania - Ken movelist
Deviation Actions
Literature Text
Combo Mania
*Ken*
"The all-american karate master!"
Control layout
Based on Street Fighter, with the light, medium, and fierce punch and kick attacks.
Intros:
The intro is the same as in USF4
Taunts:
Standing Normals:
Same standing normals as in USF4.
Crouching Normals:
Same crouching normals as in USF4.
Command Normals:
Left Knee Attack
→ + LK: Ken lifts left knee and thrusts it towards the opponent.
Inazuma Kick
→ + MK: Overhead axe kick with right leg.
Thunder Kick
→ + HK: Fierce overhead axe kick with right leg.
Air Normals:
Same air normals as in USF4.
Auto Doubles:
LP: LP animation, then Crouching LP
MP: MP animation, then Left arm uppercut
HP: HP animation, then Crouching HP animation
LK: Close LK animation twice
MK: MK animation, then Crouching MK animation
HK: Close HK animation, then HK animation.
Combo Breaker Animation:
Shoryuken animation
Throws:
Seoi Nage
LP+LK: Ken throws in opponent over the shoulder, can be cancelled halfway-through with a Shadow Move.
Special Moves:
Hadoken
↓↘→ + P: Throws famed fireball attack. Strength determines speed.
Shoryuken
→↓↘ + P: Ken's famed Anti-air uppercut.
Heat Fists
↓↙← + P: Ken does a left arm body blow with fists engulfed in fire. MP does left, then right fists, HP does left, right, then left fists.
Guren Senpukyaku
↓↙← + K: Ken's Flaming Tatsumaki, animation same as in Ken's Ultra 2 in Ultra Street Fighter 4. LK does 2 hit, MK does 3 hit, HK does 4 hits.
Ryusen Kyaku
→↓↘ + K: Ken leaps up and does an overhead kick with both legs sticking out like in CVS2. Can be used for Aerial recapture.
Special Moves Inside Combo *Linkers*:
Heat Fists
↓↙← + P: Ken does a left arm body blow with fists engulfed in fire. MP does left, then right fists, HP does left, right, then left fists.
Guren Senpukyaku
↓↙← + K: Ken's Flaming Tatsumaki, animation same as in Ken's Ultra 2 in Ultra Street Fighter 4. Light Linker does 2 hits, MK does 3 hits, HK does 4 hits.
Ryusen Kyaku
→↓↘ + K: Ken leaps up and does an overhead kick with both legs sticking out like in CVS2. Can be used for Aerial recapture.
Shadow Heat Fists
↓↙← + 2P: 5-hit version of the move
Shadow Guren Senpukyaku
↓↙← + 2K: 5-hit version of the move.
Shadow Ryusen Kyaku
→↓↘ + 2K: 5-hit version of of the move, can be used for aerial recapture.
Shadow Moves:
Shadow Hadoken
↓↘→ + 2P: 5-hit version of the move
Shoryureppa
→↓↘ + 2P: Ken's famed Shoryuken supermove, Shoryuken does 1-hit, another for 1-hit again, and another one for around 3-hits for 5-hits altogether.
Shadow Heat Fists
↓↙← + 2P: 5-hit version of the move
Shadow Guren Senpukyaku
↓↙← + 2K: 5-hit version of the move.
Shadow Ryusen Kyaku
→↓↘ + 2K: 5-hit version of of the move, can be used for aerial recapture.
Openers:
Left Knee Attack
Inazuma Kick
Thunder Kick
Hadoken (close range)
Heat Fists
Guren Senpukyaku
Ryusen Kyaku
Shadow Heat Fists
Shadow Guren Senpukyaku
Shadow Ryusen Kyaku
Linkers:
Left Knee Attack
Inazuma Kick
Thunder Kick
Heat Fists
Guren Senpukyaku
Ryusen Kyaku
Shadow Heat Fists
Shadow Guren Senpukyaku
Shadow Ryusen Kyaku
Enders:
Hadoken (Meter Gain ender)
Level 1 ender: 1-hit hadoken
Level 2 ender: Left leg roundhouse, 1-hit hadoken
Level 3 ender: Left leg roundhouse, 2-hit hadoken
Level 4 ender: Left leg roundhouse 2 times, 2-hit hadoken
Shoryuken (Damage ender)
Level 1 ender: 1-hit Shoryuken
Level 2 ender: 2-hit Shoryuken
Level 3 ender: 3-hit Shoryuken
Level 4 ender: 4-hit Shoryuken
Heat Fists (Juggle Ender)
Level 1 ender: Right arm standing uppercut
Level 2 ender: Jumping MP, then Right arm standing uppercut
Level 3 ender: Jumping MP, Crouching MK, then Right arm standing uppercut
Level 4 ender: Jumping MP, Crouching MK, HP animation, then Right arm standing uppercut
Guren Senpukyaku (Wall Splat ender)
Level 1 ender: Focus attack animation
Level 2 ender: HK animation, then focus attack animation
Level 3 ender: HK animation, Crouching HK animation, then focus attack animation
Level 4 ender: HK animation, MK animation Crouching HK animation, then focus attack animation
Ryusen Kyaku (Hard Knockdown Ender)
Level 1 Ender: Ryusen Kyaku
Level 2 Ender: Standing HK animation, Ryusen Kyaku
Level 3 Ender: Standing HK animation, Thunder Kick, Ryusen Kyaku
Level 4 Ender: Standing HK animation, Inazuma Kick, Thunder Kick, Ryusen Kyaku
Combo Trait:
Command normals in combos: You'll be able to use command normals replacing Auto-Doubles inside of combos by pressing the command provided, each linked to separate kick strength buttons.
Instinct Mode:
Animation: Ken stretches his thighs like in one of Ken's personal action 2(taunt 2) in USF4.
Ken's attacks have a fiery effect on them and increases chip damage as well as speed up his kick attacks.
Ultra Combo:
↓↘→ + PPP: A Flurry of punches and kicks and ending with a flaming shoryuken.
Ultra Ender:
Ken leaps forward and does a left leg downward kick that bounce the opponent from the ground and slightly into the air.
Ultimate Finishers:
Shinryuken
→↓↘ + PPP: Ken does his Ultra 1 animation like in USF4.
Shippu Jinrai Kyaku
↓↙← + KKK: Ken's Super move animation as seen in SFxT.
Time Over Win Pose:
Ken gives a thumbs up to the screen while saying "That's Right!"
Time Over Lose Pose:
Puts his hands on his waists and bows down in defeat.
Victory Pose:
Ken does his win pose from USF4 while saying "Challenge me after some practice!"
Ken is belonged to Capcom